The “Info and Settings” pane is a property inspector that shows important properties for the selected project, multisample or sample. I also suggest taking a tour around the SRM user interface. This is where familiarity will breed expertise, I expect. For example, it appears that your SRM “multisamples” will become Yamaha waveforms and inherit multisample names. The terminology is fairly standard, but it differs a bit from Montage/MODX terminology. I strongly recommend a quick read through the SRM manual for no other reason than to become familiar with its concepts and terminology. Me-thinks SRM needs to initialize its environment and clicking through the start-up wizard at least once does the trick. In a moment of hubris, I cancelled the wizard the first time through and found the app to be somewhat inert. Upon start-up, SRM displays a wizard leading you through the task of setting essential project characteristics like sample rate and such. Further, I had to restart SRM before getting audio through the monitors. Unfortunately, Windows 7 ran that damnable audiodg (Audio Device Graph Isolation) process, taking a long time to complete. I eventually settled on “Microsoft Sound Mapper – Output”. I peeked and poked at the example for a little while and quickly discovered that an audio device wasn’t assigned. You will be asked to activate after launching SRM for the first time. The Windows installer is about 200MBytes, the bulk of which are example projects. Install is easy - just click through the installation wizard. The Musicsoft site provides a Yamaha code number and a serial number, both of which are required for activation. The download is a ZIP file containing both the Windows and Macintosh versions of SRM. SRM is free to Montage (and, apparently, MODX owners) until March 2019. I downloaded SRM from the Yamaha Musicsoft site. I have much to learn about this subject especially how to exploit Montage/MODX libraries for data management during sound development. into an easily distributed and imported package. Thanks to Phil’s tutorials on, I grok their basic purpose - to bundle related Performances, waveforms, arpeggios, etc. Thus, SRM looks to be and is a promising path for creating new MODX Performances from existing WAV/AIFF files.Īt this point, I must admit that I’m still getting my head around the Montage/MODX library concept. SRM exports the finished result as a Montage User file (X7U) or a Montage Library file (X7L).SRM can import WAV/AIFF files into a multisample.Yamaha formed a parnership with SKYLIFE resulting in Sample Robot for Montage, a version of Sample Robot that is tailor-made for Montage (and MODX).Įven though Sample Robot for Montage - which I will refer to as “SRM” - has the ability to capture multisamples automatically from MIDI keyboards, it has two other capabilities of immediate interest and purpose: Sample Robot by SKYLIFE is a spiffy tool for copping sounds from old keyboards or any other sound source. Today, I’m moving on to Sample Robot for Montage with hopes of making the job easier. My experience was generally good, but I had to enter a lot of detail directly into the UI. Last time, I did all of the work on the MODX itself through its user interface (UI). The new Performance had shortcomings, mainly due to short loops in the samples themselves. In my last post, I created a new Yamaha MODX Performance from a handful of WAV files.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |